- The House TD 2 tier list ranks units by practical roles, progression value, and farming reliability.
- Kitty is a strong free starter because of her low placement cost and useful attack speed.
- Skully remains valuable for simple early farming and repeatable Floor 1, Room 1 clears.
- Judicator and Iron Saint are practical choices for stronger Floor 4 farming setups.
- Nightmare curses and equipment can change a unit’s value more than rarity alone.
The House TD 2 tier list: How to Read It
This The House TD 2 tier list is designed for the game’s early progression environment as of August 18, 2026. It focuses on what helps players clear floors, farm coins, earn Voodoo Tokens, and build reliable teams rather than assigning every unit a permanent rank.
The available guidance points to a role-based approach. Kitty and Skully are especially useful for new players, while stronger damage units such as Judicator, Iron Saint, and Annabelle become more relevant for difficult farming routes. Because the game is still developing, treat these rankings as practical recommendations rather than fixed rules.
Video Highlights:
- Early progression priorities and starter unit recommendations
- Reliable coin farming with Floor 1, Room 1
- Equipment, curses, factions, and stronger Floor 4 farming
- Why team quality depends on both units and upgrades
| Tier | Practical meaning | Best use |
|---|---|---|
| S | Consistently useful across several progression goals | Core team, farming, or difficult clears |
| A | Strong in a clear role or with the right setup | Secondary carry, support, or specialized farming |
| B | Useful early or under specific conditions | Starter progression and temporary teams |
| C | Limited value compared with stronger alternatives | Collection, testing, or niche strategies |
The most important distinction is between starter value and endgame value. Kitty can be excellent at the beginning because she is accessible and inexpensive to place. That does not automatically mean she is the strongest unit for every late-game map. Likewise, a rare unit may perform poorly without a suitable curse, equipment loadout, or faction bonus.
Use this list to decide what to build next, not what to delete. Test a unit on your target floor before selling or replacing it.
Unit Rankings by Role
A useful tier list for The House TD 2 should separate units by function. A low-cost starter, a single-target boss killer, and an area-damage carry solve different problems. The table below prioritizes the roles directly supported by current progression and farming strategies.
| Unit or role | Tier | Why it matters | Recommended use |
|---|---|---|---|
| Kitty | S starter | Free group reward, low starting cost, useful speed | Early clears and low-cost openings |
| Skully | S farming starter | Simple setup and reliable repeat clears | Floor 1, Room 1 coin farming |
| Judicator | A farming carry | Used in stronger Floor 4 farming setups | High-value coin routes |
| Iron Saint | A farming carry | Provides another strong option for Floor 4 teams | Difficult farming maps |
| Annabelle | A/B situational | Decent unit with value depending on access and upgrades | Team filler or event-focused progression |
| Area-damage units | A or S by strength | Helpful against dense waves and auto-skip pressure | Horror and high-wave maps |
| Economy units | Situational A | Improve resource generation rather than direct damage | Long-term farming teams |
S Tier: Kitty and Skully
Kitty is one of the best early priorities because she is available as a group reward and can be placed cheaply. Her speed makes her useful when starting with limited cash, especially on maps where the first waves must be handled without expensive upgrades.
Skully is valuable for a different reason. The recommended Floor 1, Room 1 setup uses a small number of Skully placements, followed by concentrating upgrades into one unit. This makes the route easy to repeat and suitable for players who are still learning placement timing.
A Tier: Floor 4 Carries
Judicator and Iron Saint are highlighted as practical choices for a stronger Floor 4, Room 4 farming method. This route takes longer than the safest beginner loop but gives more coins per completion when the player has enough damage and range.
These units should not be judged only by base rarity. Their value improves when paired with useful curses, appropriate equipment, and a layout that lets them attack enemies consistently.
Situational Tier: Annabelle and Economy Units
Annabelle can be useful, but her value depends on the player’s current roster and available resources. She should not automatically replace a proven farming unit simply because she is available from a limited summon or urn.
Economy units can also look weaker on a damage chart while improving the entire team’s resource flow. Consider them when a map is already safe and the main objective is increasing coins or tokens per hour.
Kitty
Best for: New players and low-cost openings. Her accessibility and attack speed make early waves easier to manage.
Skully
Best for: Reliable farming. A compact placement setup makes Floor 1, Room 1 easy to repeat.
Judicator
Best for: Stronger farming routes. Use with enough range and damage to handle dense late waves.
Iron Saint
Best for: Floor 4 progression. A useful carry option when your roster can support longer clears.
A unit’s tier can change with map layout, starting cash, faction composition, curse quality, and equipment. Build for the route you actually play.
Best Team Path for New Players
The safest progression path is to establish a reliable starter team before spending heavily on summons, rare equipment, or curse rerolls. Early consistency matters because coins and Voodoo Tokens are both limited during the first stages.
Claim the Free Starter
Join the game group and claim Kitty if the reward is available. Her low placement cost gives new players a practical opening unit while they learn floor layouts.
Build a Simple Clear
Start with Floor 1, Room 1 on Normal mode. A small Kitty or Skully setup is easier to repeat than a complicated strategy that requires many upgrades.
Complete Weekly Missions
Prioritize weekly missions alongside daily tasks. Current guidance indicates that weekly objectives can provide meaningful coin and Voodoo Token gains.
Unlock Token Farming
Move to Floor 2 when you need Voodoo Tokens. Floor 1, Room 1 is useful for coins, but higher floors are required for token progression.
Upgrade the Core Team
Once your team can clear consistently, improve curses and equipment before chasing every new summon. Then test stronger Floor 4 farming options.
| Progression stage | Main objective | Recommended focus |
|---|---|---|
| First clears | Survive early waves | Kitty, Skully, low-cost placements |
| Coin building | Repeat safe wins | Floor 1, Room 1 Normal |
| Token access | Unlock higher-floor rewards | Floor 2 routes |
| Advanced farming | Increase rewards per run | Floor 4, Room 4 with strong carries |
| Team optimization | Improve consistency | Curses, equipment, faction bonuses |
A beginner should avoid spending all resources on summons before establishing a repeatable farming loop. The strongest account is not necessarily the one with the rarest unit; it is the one that can reliably generate the resources needed for future upgrades.
Secure a reliable farming route first, then invest in damage upgrades. Stable income makes every later tier-list decision easier.
Curses, Equipment, and Faction Value
Units in The House TD 2 gain much of their practical value from customization. Equipment can improve attack speed, range, damage, or reward generation, while curses act as powerful trait-style upgrades. This means a lower-ranked unit with a strong setup may outperform an unoptimized higher-ranked unit.
The most important upgrade categories are:
- Attack speed: Useful for units that rely on frequent attacks.
- Damage: Better for boss-focused or single-target carries.
- Range: Helps units cover more doors and attack enemies earlier.
- Reward boosts: Valuable when farming repeatedly.
- Faction bonuses: Improve teams built around a dominant faction.
| Upgrade system | Main benefit | Best priority |
|---|---|---|
| Equipment | Improves combat or reward statistics | Equip core farmers first |
| Curses | Adds powerful unit traits and upgrade tiers | Spend tokens after securing a stable team |
| Faction tree | Grants bonuses and unlocks special units | Develop the faction matching your roster |
| Boogie Bag | Adds a coin bonus on wins | Valuable for long-term coin farming |
| Lucky Hex | Refund chance tied to curse rolls | Helpful for players rolling many curses |
The Boogie Bag is particularly attractive for players who farm coins frequently, although it is difficult to obtain. It comes from the Bone Crate at a very low chance, so newer players should usually improve their main team before pursuing it.
Curses require more planning. Rolling consumes Voodoo Tokens, and additional curse slots become increasingly expensive. If you lock a curse slot, later slots require the same curse type to continue improving that line. Avoid rolling aggressively when your team still lacks the damage needed for the next floor.
Faction selection is based on team composition. A roster with three or more units from one faction can represent that faction, while a mixed roster may fall into the Omni faction. Choose the tree that matches your actual team instead of investing in a bonus you cannot consistently activate.
| Investment | Good time to buy or pursue | Reason to delay |
|---|---|---|
| Better equipment | After choosing a core team | Random upgrades may go to units you replace |
| Curse rerolls | After unlocking token income | Early rolls can drain limited resources |
| Boogie Bag | Once farming is already stable | Very low acquisition chance |
| Fast Roll | After building a large token reserve | It costs premium currency and is not essential |
| Crystal Ball | Only for players who value summon previews | It does not directly improve combat strength |
Treat curses and equipment as part of a unit’s final ranking. Compare complete builds, not bare units with no upgrades.
Farming Routes and Loadouts
Farming efficiency depends on the balance between speed, reward value, and failure risk. The easiest route is not always the most profitable, but it can be the best choice when a player lacks strong units or wants a setup that runs reliably.
Floor 1, Room 1
Floor 1, Room 1 on Normal mode is the recommended beginner coin route. A compact Kitty or Skully setup can complete the map with minimal placement and upgrade input. With a coin multiplier, the route becomes more efficient, but it remains useful without premium boosts.
Floor 2 Routes
Floor 2 is important when Voodoo Tokens become a priority. Floor 2, Room 1 takes longer than the first beginner route but adds token progression. Players should use it when they need both resources rather than maximizing coins alone.
Floor 4, Room 4
Floor 4, Room 4 is a higher-value route for players with stronger units. A documented setup using Judicator and Iron Saint takes roughly two and a half minutes per clear under a fast-speed, auto-skip configuration and produces a larger coin payout than the beginner route. Actual results depend on team strength and successful clears.
| Route | Difficulty | Main reward focus | Recommended roster |
|---|---|---|---|
| Floor 1, Room 1 Normal | Low | Coins and consistency | Kitty or Skully starter setup |
| Floor 2, Room 1 | Moderate | Coins plus Voodoo Tokens | Stable early team |
| Floor 2, Room 5 Horror | High | Advanced mixed farming | Strong roster and optimized traits |
| Floor 4, Room 4 | High | High coin output | Judicator, Iron Saint, or comparable carries |
For difficult maps, area damage is especially valuable because auto-skip can create dense enemy waves. Units with sufficient range and coverage should be placed where they can attack enemies across multiple doors or lanes.
Use this loadout order:
- Place low-cost units that can cover the first wave.
- Add a second damage source before the next major animation or door opening.
- Maximize the unit with the safest firing position.
- Add area damage or range coverage for later waves.
- Keep enough cash available for the boss instead of spending every coin early.
Tier List Progress Checklist:
- Claim Kitty if the group reward is available
- Test Kitty and Skully on Floor 1, Room 1
- Complete weekly missions for extra resources
- Unlock Floor 2 for Voodoo Token farming
- Build a stronger Floor 4 team before farming Room 4
Choose the route you can clear repeatedly without emergency adjustments. A slightly slower strategy is often better than an unreliable high-reward attempt.
FAQ
Q: What is the best starter in The House TD 2 tier list?
Kitty is the strongest beginner recommendation because she is accessible as a group reward, has a low placement cost, and provides useful early attack speed. Skully is also a strong starter for simple repeat farming.
Q: Is Skully better than Kitty for every map?
No. Skully is especially convenient for the compact Floor 1, Room 1 farming setup, while Kitty is attractive for low-cost openings. Map layout, upgrades, and available equipment can change the better choice.
Q: Which units should I use for Floor 4 farming?
Judicator and Iron Saint are practical choices for the stronger Floor 4, Room 4 farming route described in current guidance. Use comparable high-damage or area-damage units if your roster lacks them.
Q: Should I spend Voodoo Tokens on curses immediately?
Prioritize a stable team and reliable token income first. Curse rerolls become more valuable after you can farm consistently, because repeated rolls can consume a large portion of your resources.
The House TD 2 is an evolving game. Recheck unit performance after major balance changes, new floors, faction updates, or equipment additions.