- The House TD 2 curse odds vary by the reference list and may reflect different game snapshots.
- Nightmare and Divine are listed among the rarest curses in the available data.
- Voodoo Tokens come from level clears, playtime rewards, dailies, faction activities, and floor runs.
- Auto-roll filters help stop on preferred curses instead of spending tokens manually.
The House TD 2 curse odds overview
The House TD 2 curse odds determine how often a Hero receives a specific curse when rolling through the Voodoo system. Curses add bonuses to Heroes, and the system uses Voodoo Tokens as its rolling currency.
The Voodoo area is located below the curses sign, where the mysterious NPC named Voodoo provides access to the system. Select a Hero, spend a token to roll, and use the result to shape that unit’s offensive, range, speed, or economy profile.
The available references show two different curse lists. This likely reflects a balance update, an early-game data snapshot, or separate versions of the system. Because the lists do not match, treat the tables below as clearly labeled reference sets rather than combining their percentages.
Video Highlights:
- Identifies the curse names and reported roll percentages.
- Explains how to roll manually or use auto-roll filters.
- Covers Voodoo Token sources, including floors and daily rewards.
- Highlights Nightmare and Devil’s Pact as high-priority targets in that list.
Reference set A: Curse odds and effects
The following table reflects the curse list published on the Curses page of the THE HOUSE TD Wiki. The page lists Divine as unobtainable, so it should not be treated as a normal farming target.
| Curse | Listed effect | Listed rarity |
|---|---|---|
| Divine | +125% Damage, +30% Range, +10% Speed | 0.1%, unobtainable |
| Vision | Up to +20% Range through Vision levels | 35% |
| Haste | Up to +20% Speed through Haste levels | 29% |
| Dark Vision | +30% Range | 2.5% |
| Blitz | +25% Speed | 2.5% |
| Death Strike | +50% damage against enemies below 25% HP | 2.5% |
| Hell Fury | +25% Damage, +50% damage against bosses | 1% |
| Oblivion | +20% Damage, +20% Range, +10% Speed | 1% |
| Infernal | +50% Damage, +30% Range | 1% |
| Greed | +25% Damage, +100% Money Earned | 0.4% |
| Nightmare | +100% Damage, +50% Range | 0.1% |
The published rarity table and the other available reference use different curse names and percentages. Open the current Voodoo interface before spending tokens, especially after a balance update.
Reference set B: Alternate reported odds
A separate guide reports another group of curses, including Brittle Bone, Grim Fortune, Crimson Hunger, Crypt Breath, Plague Bite, Shadow Veil, Dread Pulse, Fallen, Hex Flame, Devil’s Pact, and Nightmare.
| Curse | Reported chance |
|---|---|
| Brittle Bone | 18% |
| Grim Fortune | 17% |
| Crimson Hunger | 15% |
| Crypt Breath | 8% |
| Plague Bite | 8% |
| Shadow Veil | 8% |
| Dread Pulse | 7% |
| Fallen | 7% |
| Tier | 4% |
| Hex Flame | 4% |
| Devil’s Pact | 3% |
| Nightmare | 1% |
This second set describes Nightmare as the hardest normal roll in that list and recommends Devil’s Pact or Nightmare as desirable outcomes. It should not be merged numerically with the wiki table because the systems do not present the same roster.
How to roll curses efficiently
Rolling is straightforward, but token management matters because desirable curses have low listed chances. A disciplined setup reduces wasted rolls and makes it easier to stop when the desired result appears.
Choose the Hero
Open the Voodoo and Curses area, then select the Hero you want to improve. Confirm that the unit is worth investing in before using tokens.
Start a manual roll
Press the roll option once to generate a random curse. Review the result and decide whether it improves the Hero’s intended role.
Set an auto-roll filter
Use auto-roll when chasing a specific result. Select acceptable targets such as Nightmare or Devil’s Pact when those curses appear in your current list.
Stop on an acceptable result
Let the filter stop the process when a preferred curse appears. Avoid continuing to roll simply because a rare result was already obtained.
Match the curse to the Hero’s job
A damage-focused Hero benefits most from damage bonuses, while a long-range placement may gain more value from range. Economy bonuses can also be useful when the Hero contributes to income rather than direct damage.
| Build goal | Strong reference options | Why they matter |
|---|---|---|
| Damage dealer | Nightmare, Infernal, Oblivion | Improves raw damage or combines damage with other offensive stats |
| Range specialist | Vision, Dark Vision, Nightmare | Extends targeting coverage and placement flexibility |
| Speed-focused unit | Haste, Blitz, Oblivion | Helps reduce attack downtime through speed bonuses |
| Boss damage | Hell Fury, Death Strike | Rewards boss targeting or finishing weakened enemies |
| Economy setup | Greed | Adds a large listed money-earning bonus |
| General-purpose Hero | Oblivion, Infernal, Nightmare | Provides strong mixed or offensive bonuses |
Before rolling, decide which curses are acceptable for that Hero. A clear target list prevents unnecessary token spending after receiving a useful result.
Manual rolls versus auto-roll
Manual rolling is useful when you only want to spend one token or inspect the current result immediately. Auto-roll is better for repeated attempts because it can continue until a selected curse appears.
Use auto-roll carefully:
- Select only outcomes you would genuinely keep.
- Avoid including a merely average curse if tokens are limited.
- Check that the filter is active before starting the sequence.
- Stop and reassess after obtaining a strong result.
- Do not assume the same odds apply to every current roster version.
How to get Voodoo Tokens
Voodoo Tokens are the currency used for curse rolls. The available guidance identifies several acquisition routes, with floor progression described as one of the most consistent methods during the early stage of the system.
| Token source | How it works | Practical priority |
|---|---|---|
| Level clears | Complete floors or levels for a chance to receive tokens | High |
| Daily rewards | Claim playtime or daily reward milestones | High |
| Daily tasks | Finish eligible dailies that award tokens | Medium |
| Faction activities | Check faction-related exchanges or rewards | Medium |
| Robux purchase | Buy tokens through the in-game option | Optional |
The exact number of tokens from a floor can depend on how many waves or runs you complete. The available information also notes that some systems may expand later, so token sources can change as The House TD 2 receives updates.
Recommended farming order
Start with rewards that require no additional currency. Claim daily rewards, complete token-granting tasks, and clear available floors before considering a purchase. This approach preserves premium currency while building a token reserve for high-value rolls.
Claim daily rewards, finish token-related dailies, then run the highest practical floors you can clear consistently. Review faction rewards afterward.
Token route comparison
| Route | Cost | Reliability | Best use |
|---|---|---|---|
| Daily rewards | Time and login activity | Predictable when claimed | Building a regular reserve |
| Daily tasks | Gameplay time | Depends on task rotation | Supplementing daily income |
| Floor runs | Gameplay and stamina | Repeatable, but chance-based | Main progression farming |
| Faction rewards | Faction currency or points | Rotation-dependent | Extra tokens during availability |
| Robux purchase | Robux | Direct purchase route | Optional acceleration |
The important distinction is between predictable claims and chance-based drops. Daily rewards provide a dependable baseline, while floors can produce more opportunities as you continue clearing waves.
Choosing targets by rarity and value
Rarity alone does not decide whether a curse is useful. A low-chance effect can be excellent for one Hero and less important for another. Evaluate the bonus against the unit’s attack pattern, placement role, and contribution to your current team.
The wiki-listed table gives Nightmare a 0.1% rarity and Greed a 0.4% rarity. In the alternate list, Nightmare is reported at 1%, while Devil’s Pact is reported at 3%. These figures show why players should avoid using a single universal tier list without confirming the active in-game roster.
Premium Damage Targets
- Nightmare is listed with major damage and range bonuses in both reference snapshots.
- Infernal and Oblivion are strong alternatives in the wiki-listed set.
- Prioritize these for Heroes that carry wave damage.
Utility and Coverage
- Vision and Dark Vision improve range.
- Haste and Blitz support faster attack cycles.
- These options can outperform raw damage when placement coverage is the limiting factor.
Economy and Boss Roles
- Greed is the standout economy option in the wiki list.
- Hell Fury specializes in boss damage.
- Death Strike rewards finishing enemies below the listed HP threshold.
A practical target hierarchy
Use the following order when deciding whether to keep a result:
- Role-defining bonus: Keep a curse that directly improves the Hero’s primary job.
- Multi-stat improvement: Prefer effects that improve two or more relevant stats.
- Rare upgrade: Consider keeping a very rare curse even if it is not perfect.
- Temporary result: Replace weaker effects only when you have enough tokens for another attempt.
- Unverified result: Confirm unfamiliar names and percentages in the current interface.
A high-value curse should support the Hero’s role. Range, speed, boss damage, and money bonuses can each be more useful than general damage in the right setup.
Curse rolling checklist and FAQ
Use this checklist before committing to a long auto-roll session. It is designed to protect your token supply and keep your results aligned with the Hero you are upgrading.
Before You Roll:
- Confirm the current curse names and odds in the Voodoo interface
- Select a Hero that is worth upgrading
- Choose acceptable curses before starting auto-roll
- Claim available daily and faction rewards
- Keep a token reserve for future balance changes
| Checkpoint | Recommended action |
|---|---|
| Current roster | Verify whether your game shows the wiki-listed or alternate curse set |
| Hero role | Match damage, range, speed, boss, or economy effects to the unit |
| Token supply | Farm free sources before using optional purchases |
| Auto-roll filter | Include only outcomes you would keep |
| Final result | Stop when the curse meets your target threshold |
Curse odds and available names can change between system snapshots. Saving some Voodoo Tokens gives you flexibility when a new balance or curse update arrives.
Q: What are The House TD 2 curse odds?
The available references show different odds tables. One lists Vision at 35%, Haste at 29%, Greed at 0.4%, and Nightmare at 0.1%. Another lists Brittle Bone at 18%, Grim Fortune at 17%, Devil’s Pact at 3%, and Nightmare at 1%. Check the current Voodoo interface before rolling.
Q: What is the rarest listed curse?
Divine and Nightmare are both listed at 0.1% in the wiki reference, although Divine is marked unobtainable. The alternate reference lists Nightmare at 1%, so its active rarity depends on the current curse roster.
Q: How do I get Voodoo Tokens?
You can obtain tokens through level or floor clears, daily rewards, eligible daily tasks, and some faction activities. The game also presents an optional purchase route through Robux.
Q: Should I use manual rolling or auto-roll?
Manual rolling works for single attempts, while auto-roll is more convenient for repeated searches. Use a narrow filter and include only curses you would keep for that Hero.