- The House TD 2 curses guide explains rolling, auto-roll, odds, and token farming.
- Nightmare has the lowest listed chance at 1%, while Devil’s Pact is listed at 3%.
- Voodoo Tokens come from floors, daily rewards, faction web rewards, and some purchases.
- Auto-roll filters help stop on preferred curses without requiring constant manual input.
- Check each unit first because rolling replaces the selected unit’s current curse.
The House TD 2 Curses Guide: How the System Works
Curses are bonuses that can be placed on units in The House TD 2. The system uses Voodoo Tokens to generate a random curse for a selected unit. Because the roll is random, the best approach is to decide which units deserve investment before spending tokens.
The curse interface is connected to the Voodoo area beneath the curses sign. Select a unit, choose the roll option, and the system assigns one result from the available curse pool. The exact value of a curse should be checked in your own game because the available pool and displayed effects may change with updates.
Manual Roll
- Select one unit
- Spend the required tokens
- Review the new random curse
Auto-Roll
- Choose preferred results
- Start the automated process
- Let the filter stop on a target curse
Token Farming
- Clear available floors
- Claim daily rewards
- Check faction web rewards
Video Highlights:
- The curse pool includes results ranging from common rolls to very rare outcomes.
- Auto-roll can be filtered toward preferred curses such as Devil’s Pact or Nightmare.
- Floors are presented as one of the main ways to gain additional Voodoo Tokens.
The roll button should be treated as a long-term progression tool rather than a feature to use randomly on every unit. Start with units that already have strong levels, upgrades, or a role in your main lineup. A better curse on a frequently used unit generally provides more practical value than a better curse on a unit that rarely enters your defense.
| System | What it does | Best use |
|---|---|---|
| Curse roll | Assigns a random curse to a selected unit | Improve a unit already used in your lineup |
| Auto-roll | Repeats rolls until a selected condition is reached | Pursue a specific high-priority result |
| Voodoo Tokens | Currency required for curse rolls | Save for important units and target outcomes |
| Curse filter | Defines acceptable auto-roll results | Select only curses you are willing to keep |
Before rolling, identify your core damage, support, and boss-focused units. A focused investment plan prevents tokens from being scattered across your collection.
Curse Odds and Rarity Rankings
The available curse list contains twelve named results in the referenced launch guide. The listed odds range from 18% for Brittle Bone to 1% for Nightmare. These percentages describe the reported roll distribution in that reference and should be treated as a snapshot rather than a permanent guarantee.
Nightmare is the rarest listed result, followed by Devil’s Pact at 3%. Several curses sit in the middle of the pool, including Hex Flame at 4%, Tier at 4%, and multiple 7% or 8% outcomes. Common results are more likely to appear during repeated rolls, which makes auto-roll filters especially useful when chasing rare targets.
| Curse | Listed chance | Rarity group | Practical planning |
|---|---|---|---|
| Brittle Bone | 18% | Common | Expect to see it frequently during rerolls |
| Grim Fortune | 17% | Common | Useful as a frequent roll result, subject to in-game effects |
| Crimson Hunger | 15% | Common | Part of the high-frequency pool |
| Crypt Breath | 8% | Uncommon | Mid-range target in the listed pool |
| Plague Bite | 8% | Uncommon | Mid-range target in the listed pool |
| Shadow Veil | 8% | Uncommon | Mid-range target in the listed pool |
| Dread Pulse | 7% | Uncommon | Less frequent than the common results |
| Fallen | 7% | Uncommon | Less frequent than the common results |
| Tier | 4% | Rare | Lower-probability result |
| Hex Flame | 4% | Rare | Lower-probability result |
| Devil’s Pact | 3% | Very rare | Recommended target in the launch guide |
| Nightmare | 1% | Extremely rare | Rarest listed target in the launch guide |
The odds also explain why manual rolling can become inefficient. If you are seeking a 1% result, repeated attempts may consume a large number of tokens before success. Auto-roll does not change the listed probability; it simply reduces the attention needed to continue rolling toward an accepted result.
A low percentage does not guarantee a result within a specific number of rolls. Treat Nightmare and Devil’s Pact as long-term targets, and avoid spending every token without a reserve.
How to Get Voodoo Tokens
Voodoo Tokens are the resource used for curse rolls. The main farming route highlighted for the current reference period is clearing floors. Daily rewards and faction web rewards provide additional opportunities, while the shop may offer a purchase option using Robux.
Floor rewards should be part of your regular progression routine. The referenced guide indicates that the number of waves or repeated floor clears can influence how many opportunities you have to receive tokens. The exact payout is not specified, so plan around repeated activity instead of assuming a fixed amount per run.
| Token source | Availability | Recommended approach |
|---|---|---|
| Floor clears | Main gameplay route | Clear floors consistently while progressing |
| Daily rewards | Appears on selected reward days | Claim rewards whenever they become available |
| Faction web | Occasional faction exchange or reward | Check the web before ignoring faction progress |
| Shop purchase | May be available for Robux | Use only if it fits your spending plan |
| Endless mode | Not open in the referenced launch state | Do not rely on it until the mode becomes available |
A balanced token routine combines guaranteed-looking account activities with normal gameplay. Claim daily rewards first, inspect faction options, and then spend your remaining play sessions on floors. This order reduces the chance of overlooking tokens that require simple menu interaction.
The available token sources may expand as The House TD 2 receives updates. Recheck the Voodoo area, daily reward panel, faction web, and floor rewards after major content changes.
| Activity order | Action | Why it matters |
|---|---|---|
| 1 | Claim available daily rewards | Some reward days can include Voodoo Tokens |
| 2 | Open the faction web | Check for token-related exchanges or rewards |
| 3 | Clear floors | Use regular play sessions to pursue additional tokens |
| 4 | Review your target units | Decide where the next roll has the most value |
| 5 | Roll only after planning | Prevents waste from unfocused rerolls |
The shop is an optional route rather than the foundation of a sustainable strategy. Players who prefer normal progression can prioritize floors and account rewards. Players who choose to purchase tokens should still use a target list, since more currency does not remove the randomness of the curse pool.
Step-by-Step Reroll and Auto-Roll Setup
Follow this process whenever you want to reroll a curse. The important decisions happen before pressing the roll button: select the right unit, define acceptable outcomes, and keep enough tokens for future upgrades.
Open the Voodoo Area
Travel to the Voodoo and curses location beneath the curses sign. Interact with the Voodoo NPC to access the curse interface.
Select the Unit
Choose the specific unit you want to improve. Confirm that it is part of your active strategy before spending tokens.
Choose Manual or Auto-Roll
Use a manual roll when testing the system or accepting several outcomes. Use auto-roll when pursuing a narrow target such as Devil’s Pact or Nightmare.
Set the Filter
Select the curses you would be willing to keep. A tighter filter is useful for rare targets, while a broader filter can reduce the time spent waiting.
Stop and Review
Check the result on the unit before continuing. If the outcome meets your plan, stop rolling and preserve the remaining tokens.
Manual rolling is best when you are still learning which results fit your lineup. It gives you direct control over when to stop, but it requires attention and repeated input. Auto-roll is more convenient for a defined target, especially when you are comfortable letting the process continue until an accepted result appears.
| Roll method | Strength | Limitation | Best scenario |
|---|---|---|---|
| Manual | Maximum control over stopping | Requires repeated input | Accepting a useful result quickly |
| Auto-roll | Reduces repetitive input | Can spend tokens rapidly | Chasing a narrow target list |
| Broad filter | Stops on more outcomes | May settle below your ideal result | Early progression |
| Narrow filter | Better target discipline | May require many attempts | Rare curse hunting |
For most players, use a narrow auto-roll filter only after building a token reserve. Stop immediately when the unit reaches a curse that supports your main lineup.
Do not assume that a rare curse is automatically the correct choice for every unit. The best outcome depends on the unit’s purpose, placement, and role in your strategy. If the game displays curse effects directly in the interface, compare those effects with the unit’s existing strengths before committing to more rolls.
Token-Saving Strategy and Progress Checklist
Curse rerolls work best when connected to a broader progression plan. Instead of rolling every unit, create a short priority list and improve units that consistently appear in your strongest teams. This approach also makes auto-roll easier because each unit can have a specific acceptable result.
Use the following checklist to keep your resource plan organized.
Curse Progression Checklist:
- Identify the core units used most often
- Claim daily rewards before starting a floor session
- Check the faction web for available token rewards
- Set a preferred curse filter before using auto-roll
- Stop rolling when the result meets the unit’s role
A simple priority system can prevent unnecessary spending:
- Priority one: Units that form the core of your regular team.
- Priority two: Units used for difficult floors, bosses, or specialized situations.
- Priority three: Experimental or collection units that do not affect current progression.
| Unit priority | Roll policy | Token discipline |
|---|---|---|
| Core unit | Consider a focused target | Spend after securing a reserve |
| Boss or floor specialist | Roll when its role is clearly defined | Compare value against current content |
| Backup unit | Keep a useful result if it appears | Avoid repeated luxury rerolls |
| Experimental unit | Delay investment | Save tokens for stronger priorities |
The strongest token-saving habit is knowing when to stop. If a result improves the unit’s role and works with your current lineup, continuing to chase a rarer name may provide less value than upgrading another important unit. This is particularly relevant when aiming for Nightmare, which has the lowest listed chance.
Use rarity as a target-setting tool, not as the only measure of quality. A practical curse on a frequently used unit can be more valuable than an unused rare result.
Frequently Asked Questions
The following answers summarize the current curse system, token routes, and reroll decisions described in this guide. Always check the live in-game interface for the latest displayed pool and effects.
Q: What are curses in The House TD 2?
Curses are bonuses that can be placed on units to strengthen them. You apply them through the Voodoo system by selecting a unit and spending Voodoo Tokens on a random roll.
Q: What is the rarest curse listed in the guide?
Nightmare is the rarest listed result at 1%. Devil’s Pact follows at 3%, making both long-term targets when using a focused auto-roll filter.
Q: How do I get Voodoo Tokens?
The main routes are clearing floors, claiming selected daily rewards, and checking the faction web for token-related rewards. A shop purchase option may also be available for Robux.
Q: Should I use manual rolling or auto-roll?
Manual rolling gives you direct control over when to stop. Auto-roll is more convenient when you have a defined target, but you should set a filter and monitor your token supply before starting.
Curse odds, token sources, and available modes can change as the game develops. Compare this guide with the live in-game Voodoo interface before making a large investment.
For additional reference, see the The House TD Curses wiki page. The linked page is useful for comparing curse terminology, while the displayed in-game pool and current event rules should take priority for The House TD 2.