The House TD 2 unit placement guide: Floor 4 Tips - Guide

The House TD 2 unit placement guide: Floor 4 Tips

Learn reliable unit placement patterns for The House TD 2 Floor 4 Room 5, including AOE, beam, single-target, boss, and buff strategies.

2026-08-18
The House TD 2 Wiki Team
Quick Guide
  • Primary keyword: The House TD 2 unit placement guide for Floor 4 Room 5
  • Opening setup: Place AOE units near the start and major intersections
  • Damage plan: Combine AOE, beam, and single-target units
  • Boss response: Reorganize units after the wave 21 boss route appears
  • Equipment priority: Give core damage dealers armor and Devil's Pact when available

The House TD 2 Unit Placement Guide

The The House TD 2 unit placement guide below focuses on Floor 4 Room 5 and the Shadow Court encounter. The central idea is simple: use the map’s intersections, T-junctions, and short turns to make area attacks hit the same enemies repeatedly. Place long-range and beam units farther toward the center or back of the route, then reserve single-target damage for stronger enemies and bosses.

This layout is flexible rather than unit-locked. You do not need the exact roster shown in the recommended setup. A comparable AOE unit can replace another AOE unit, while beam and single-target roles should remain represented in your team.

Video Highlights:

  • AOE units begin near the entrance for early crowd control.
  • Additional AOE units cover T-junctions and other traffic-heavy positions.
  • Beam units work best around the center-to-end portion of the map.
  • Single-target units are switched to Strongest for boss pressure.
  • The wave 21 boss may require temporary repositioning.

Core placement roles

Unit rolePreferred areaMain purposeTargeting focus
AOEEntrance, corners, T-junctionsCrowd control and repeated route damageFirst or strongest, depending on unit
BeamCenter to back lineSustained damage through longer enemy pathsUsually strongest or standard setting
Single-targetCentral firing lanesBoss and elite eliminationStrongest
Support or buffWithin useful range of damage unitsImprove damage output and efficiencySupport placement
Emergency reinforcementBoss route or late choke pointTemporary damage during dangerous wavesStrongest
Placement Principle

Prioritize positions where enemies turn, cross, or travel through a narrow lane. A strong unit in a high-traffic location usually outperforms a stronger unit placed on an isolated edge.

Why intersections matter

An AOE unit placed beside a T-junction can affect enemies entering, turning, and leaving the area. This creates more attack opportunities without requiring extra units. Corners can provide a similar advantage when the route bends tightly enough to keep enemies inside the attack radius.

Keep your most valuable AOE units near these traffic points. Less important towers can cover outer lanes, but the central damage network should remain focused on locations where several routes overlap.

Recommended Floor 4 Room 5 Setup

A balanced loadout should cover three damage patterns: groups, lanes, and high-health targets. The strategy works because each role handles a different threat. AOE units control waves, beam units maintain pressure over time, and single-target units help remove bosses before they reach the final section.

The following role breakdown reflects a practical version of the Floor 4 Room 5 plan.

AOE Core

  • Open near the entrance
  • Add units at intersections
  • Maximize coverage of grouped enemies

Beam Line

  • Use central or rear positions
  • Cover longer enemy movement
  • Support the final approach

Boss Focus

  • Place single-target units centrally
  • Set them to Strongest
  • Prioritize difficult enemies

Late Defense

  • Keep reserve placement space
  • Reinforce the boss route
  • Sell or move temporary units as needed

Opening formation

Start with AOE units near the beginning of the route. This gives early enemies less time to spread out and helps stabilize the opening waves. Once the first group is controlled, add AOE coverage around a T-point or corner rather than filling every available position.

The recommended formation uses a strong AOE group near the front, with additional units placed farther back for enemies that survive the opening damage. This prevents the back line from becoming overloaded when stronger enemies appear.

Mid-map formation

Beam units are most useful from the center toward the end of the map. These positions let their attacks work across a longer portion of the enemy route. Their exact placement can vary, but avoid placing all beams at the entrance if doing so leaves the final lane unprotected.

Single-target units should be positioned where they can repeatedly attack priority enemies. Set them to Strongest when elite enemies or bosses become the main threat. This is especially useful for units such as the Seeker role described in the strategy.

Formation stageAOE placementBeam placementSingle-target placement
Opening wavesEntrance and first choke pointHold for laterOptional early placement
Mid wavesSecond junction and back cornerCenter of the mapCentral firing lane
Elite wavesKeep front coverage activeCenter-to-end routeStrongest targeting
Boss waveReposition toward boss routeMaintain final-lane coverageStack pressure on the boss
Flexible Roster Rule

The exact names of your units matter less than their functions. Replace Crimson Duchess, Demon Princesses, Demon Princes, or Seeker with units that provide comparable AOE, beam, or single-target pressure.

Step-by-Step Placement Sequence

Follow this sequence to build the defense without spending all of your resources too early. The objective is to establish reliable wave control first, then invest in heavy damage and boss coverage.

1

Open With AOE Coverage

Place your first AOE units near the entrance or the first major choke point. This position handles early groups and gives you time to build resources before the dangerous waves arrive.

2

Cover the First Intersection

Add another AOE unit beside a T-junction, corner, or crossing route. Choose the location where enemies remain inside the attack range for the longest period.

3

Build the Back Line

Place beam units around the middle and toward the end of the map. Upgrade the most important central units first instead of immediately maxing every outer position.

4

Add Strongest-Target Damage

Place single-target units in a central lane and change their targeting to Strongest. Use them to focus difficult enemies while your AOE units continue clearing groups.

5

Prepare for Wave 21

When the boss appears, identify the route it takes. Sell or move units that lose value, then place upgraded damage dealers along the boss’s actual path.

Upgrade order

A common mistake is spreading upgrades evenly across every unit. Instead, strengthen the units that control the most traffic. Front-line AOE units and central damage dealers generally deserve priority because they influence more waves and more enemies.

During the approach to wave 21, leave enough resources for emergency adjustments. The boss can enter from a position that makes your original arrangement less efficient, so keeping a small reserve is safer than spending every resource on low-impact upgrades.

Upgrade priorityWhat to improveWhy it matters
1Main AOE at the first choke pointControls early groups and repeated traffic
2Central AOE or beam unitAdds sustained damage across several waves
3Strongest-target unitHelps remove elite enemies and bosses
4Additional rear coverageProtects against survivors reaching the final lane
5Outer or low-traffic unitsUpgrade after the core formation is stable
Do Not Overbuild the Edges

Outer positions may look useful, but they can produce fewer attacks than a unit beside a junction. Upgrade the center of your damage network before investing heavily in isolated placements.

Boss Handling and Repositioning

The wave 21 boss is the main test of the formation. Do not assume the opening layout will remain optimal once the boss enters. Watch the route, identify where the boss spends the most time, and move temporary units toward that path.

A practical boss response uses three phases:

  1. Track the route. Determine whether the boss moves through the original lane or takes another branch.
  2. Concentrate damage. Place or move single-target units where they can maintain attacks against the boss.
  3. Restore efficiency. Once the threat leaves a section, sell temporary units or rebuild the formation around the remaining route.

The strategy also uses a slower game speed during dangerous moments. Slowing the action gives you time to inspect the boss’s position, change targeting, and reorganize units without making rushed decisions.

Boss adjustment table

SituationRecommended actionAvoid
Boss enters from an unexpected sidePause or slow the run and inspect the routeMoving every unit immediately
Boss leaves a high-value rangeSell temporary units and rebuild aheadKeeping inactive units in place
Strong enemies appear with the bossSet single-target units to StrongestLeaving them on a low-priority target
Boss reaches the final laneAdd rear damage or a reserve unitSpending the reserve too early
Boss is already under controlReturn to faster speed cautiouslyRebuilding the entire map unnecessarily
Controlled Repositioning

You do not need to rebuild the entire defense. Move only the units that lose range or fail to cover the boss route, then keep your strongest central placements active.

Equipment considerations

The strategy emphasizes equipping damage dealers, especially AOE units. Devil’s Pact is highlighted as a practical equipment choice for this room, while armor is also useful across the roster. Nightmare-level equipment may be harder to obtain, so treat it as an upgrade path rather than a requirement for the placement pattern.

Equipment focusBest usePractical priority
Devil’s PactCore AOE and damage unitsHigh
ArmorUnits expected to carry multiple wavesHigh
Stronger damage equipmentMain AOE, beam, and boss unitsMedium to high
Nightmare-tier optionsFurther optimizationOptional

Buffs, Targeting, and Final Checklist

Buff management can improve a good formation, but it should not replace correct positioning. The most important improvement remains placing damage units where enemies spend the most time. When using buff heroes, place them so their range covers the core damage network rather than isolated outer towers.

The Buff Guide on The House Wiki explains general buff behavior, including range restrictions, stronger-buff priority, and the effect of selling a buffing hero. Apply those rules carefully when rearranging your Floor 4 defense.

Targeting settings

Use normal targeting during early crowd-control waves if your AOE units need to clear the nearest groups. When powerful enemies appear, change single-target units to Strongest. This directs their damage toward the enemy most likely to threaten the run.

Targeting should be checked again after repositioning. A moved unit can still have an old setting that is no longer appropriate for its new role.

Floor 4 Room 5 Readiness:

  • Place AOE units at the entrance and major intersections
  • Keep beam units around the center-to-end route
  • Add single-target damage with Strongest targeting
  • Equip core damage dealers with armor and Devil's Pact when available
  • Save resources for wave 21 repositioning

Final placement checklist

CheckReady condition
Entrance controlAt least one reliable AOE unit covers the opening route
Intersection coverageAOE units reach a T-junction, corner, or crossing
Back-line damageBeam or long-range units cover the later path
Boss focusSingle-target units can attack the strongest enemy
EquipmentCore units have useful equipment equipped
Reserve resourcesEnough flexibility remains for wave 21 changes
Final Optimization Tip

If the run is stable, improve the highest-traffic placement first. A single upgraded unit at a junction can be more valuable than several low-level units spread across empty lanes.

Q: What is the best opening placement in The House TD 2 unit placement guide?

Begin with AOE units near the entrance and the first major choke point. This provides early crowd control while you build resources for central and rear damage.

Q: Which unit types should I bring for Floor 4 Room 5?

Use a mix of AOE, beam, and single-target units. AOE handles groups, beam units provide sustained lane damage, and single-target units focus elites and bosses.

Q: Where should single-target units be placed?

Place them in a central firing lane or another position that gives repeated access to strong enemies. Set their targeting to Strongest when elite enemies or bosses appear.

Q: Do I need the exact units shown in the guide?

No. The layout is based on unit roles rather than a fixed roster. Comparable AOE, beam, and single-target units can perform the same functions.

Key Takeaways for Consistent Clears

Floor 4 Room 5 becomes easier to manage when every unit has a defined job. Start with AOE coverage, use intersections to multiply attack opportunities, keep beams toward the center and back, and reserve single-target damage for the strongest enemies.

The most important adjustment happens at wave 21. Watch the boss route instead of committing to the opening formation. Temporary selling and repositioning can create a stronger final defense, especially when the boss takes an unexpected branch.

A flexible roster with the right roles, useful equipment, and disciplined upgrades is more valuable than copying one exact unit lineup. Use the map’s geometry as the foundation, then adapt your placements to the range and targeting behavior of your own units.

Strategy Summary

Build around traffic-heavy positions, upgrade your central damage first, and keep enough flexibility to respond when the Shadow Court boss changes the value of your original placements.